Category Archives: Platformer
Freedom Planet 100% Completion Guide (PC/Wii U/PS4/Switch)
Beginning of the End:
So, you’ve recently bought Freedom Planet? And the achievements interested you? Look no further, this guide shall give you all information you need to get all of them. The majority of completion needed for this game comes down to the achievements, which are available in any and all versions of Freedom Planet.
Lilac Achievements:
Dragon Power
Clear all Lilac stages
Target Master (Lilac)
Clear all target rooms in Shang Mu Academy as Lilac
Rising Slash Finish
Defeat an end boss with Lilac’s Rising Slash
Dragon Cyclone Finish
Defeat an end boss with Lilac’s Dragon Cyclone
Dragon Boost Finish
Defeat an end boss with Lilac’s Dragon Boost
Lilac the Switch Skipper
Skip the switch door in Dragon Valley as Lilac
Boost Perfectionist
Destroy a Chopper with a single Dragon Boost as Lilac
Ledge Taunt
Rest on the ledge during Lilac’s fight with Spade
Freefaller
Clear Sky Battalion without using Torque’s plane
Carol Achievements:
Call of the Wildcat
Clear all Carol stages
Target Master (Carol)
Clear all target rooms in Shang Mu Academy as Carol
Wild Claw Finish
Defeat an end boss with Carol’s Wild Claw
Wild Kick Finish
Defeat an end boss with Carol’s Wild Kick
Motorcycle Finish
Defeat an end boss while riding Carol’s motorcycle
Milla Achievements:
Spirit of the Hound
Clear all Milla stages
Treasure Hunter
Dig into a treasure spot as Milla
Target Master (Milla)
Clear all target rooms in Shang Mu Academy as Milla
Phantom Block Finish
Defeat an end boss with Milla’s phantom blocks
Super Shield Burst Finish
Defeat an end boss with Milla’s Super Shield Burst
Card Achievements:
Card Collector (Dragon Valley)
Collect all 10 cards in Dragon Valley
1. After the first side ramp near the beginning of the level, jump over to the platform with a spring on it and that’ll lead out towards the card.
2. Underneath first side ramp, head left and drop down a hole.
3. Once you reach the spring that takes you to the hanging bars on the ceiling, make your way up ladders to the top-most platform.
4. After crossing a bunch of platforms you will find a ladder leading up to the next card.
5. Up by the push block in the second area.
6. When you ride down the wall to the water at the beginning, go left and break through the rock wall above.
7. At the bridge area, push the log away from the hole and jump down the hole. Go left and you’ll find the card underwater.
8. Close to the top between the two waterfalls, just before the snake boss starts attacking you.
9. Soon after the waterfall area you’ll find this card against the wall to the right.
10. The 10th card is in the underwater pathway to the left of the waterfalls.
Card Collector (Relic Maze)
Collect all 10 cards in Relic Maze
1. Ride the bar at the beginning of the stage and the card will be at the top.
2. In a location not far from the first card, ride the large platform that swoops down and you’ll see it.
3. Once you see the spikeball and fireball traps head straight upwards. The card will be at the top.
4. At the end by the button that destroys the yellow barrier.
5. At the top of the first loop-de-loop.
6. Look up after you get past the last few rotating barriers and it’ll be in the corner.
7. When you head down the Lift, head left and Dragon Boost up the hole.
8. Once a large spike ball breaks out of the wall beneath you and go into the hole it came from.
9. In the area with the giant falling drills, stay at the top and it’ll be just after you go by the drills.
10. In the corner of the Mantalith boss arena.
Card Collector (Aqua Tunnel)
Collect all 10 cards in Aqua Tunnel
1. Underwater, to the left of the first few platforms that spin around downwards.
2. Once you reach the door in the ground that opens with the button next to it, jump into the wall to the right first instead.
3. Go up first before dropping into the water jet at the beginning of the level.
4. Continue swimming in the water and make your way up to the grassy place. Once you’re up there, go left until it drops off & just fly for a bit.
5. At the beginning of section 2 of the stage, you can see this one under a green pipe. Keep going forward so you can get underwater, then you can swim back to it.
6. Below Card 24 in the underwater tunnel.
7. In the vertical part of section 2 you can reach this card by flying through the ceiling.
8. When you reach section 2’s third area, go down into the water as soon as you can and you will find a passage leading to the 8th card.
9. Once you find two lakes of green slime, go across the bottom first so you can spring up to reach this card.
10. This one is just before the end boss of the level.
Card Collector (Fortune Night)
Collect all 10 cards in Fortune Night
1. Towards the top at the beginning, go across the curling bridge and loop around the red and green ramp to find the card.
2. On a balcony before you reach the yellow shield-car. It is at the point after you pass Serpentine’s spaceship for the first time and make sure you stay on the bottom level.
3. Before continuing to the next area, hop on the first red roof when you see the Zao-faced lanterns in the air.
4. Begin at the end of the Yellow Springs on each side. Keep walking to the right until you see a ladder, drop down from there and go left past the moving blocks. Continue down the next ladder and hop on the train.
5. At the beginning of section 1’s second area where the trains begin to appear, jump onto the Spring and head up to the top of the red roof.
6. After your next encounter with Serpentine’s spaceship, head up the road. Once you’re up, head through the middle section and go down the red/green snake. Continue until you see a Zao Statue. Jump on the Ferris Wheel to find this card.
7. Keep to the bottom and the card will be underneath an escalator in a tube.
8. Head up the escalators until you see some spikes and a swing, however don’t use it. Instead, keep moving right and jump onto the middle grassy platform and continue over the springs. Jump again onto the next middle platform. The card is a few steps away after that.
9. In section 2’s second area, head to the bottom and go underneath a long rising platform. This card will be in the pathway below.
10. When you reach the elevator, drop down all the way to the bottom of the stage and the card will be on your left.
Card Collector (Sky Battalion)
Collect all 10 cards in Sky Battalion
1. Once at Metal Ship, boost upwards at the green balloon and get to the lone floating missile.
2. Not long after the first card, head downwards and then left.
3. When the gold-trimmed floor starts to become wood, boost up to the top right.
4. While on the Fire Ship, just before you get on Torque’s plane, go up to the top of the ship’s front bow and the card will be there.
5. After landing on the start of the ship, head to the top right and boost to reach the orange gate.
6. After the loop-de-loop with fire-emitting engines, head up to the top left.
7. On the Fire Ship just before the fight with Spade, go to the left of the spiked fan.
8. To the right of the moving crystals, Dragon Boost into the spikes on the top right wall so that you can reach the area at the top left.
9. While on the Earth Ship, use the large wind current to get yourself to the floating missiles
with the use of Lilac’s Dragon Cyclone move.
10. At the part with the falling platforms and crystals, make your way across them with out falling down to the bottom.
Card Collector (Jade Creek)
Collect all 10 cards in Jade Creek
1. Get your way back up again after the second card.
2. Drop down into the water after the first card.
3. Stay up the top of the Level.
4. Soon after a collapsing platform, jump off of it before it reaches the bottom and go left as you’re doing this.
5. Take the spring in the water to give you the speed needed to reach this card. It will be on your left.
6. Drop down into the water as soon as you can.
7. Ride the clovers at the beginning, and the clover on the left right next to the wall should take you to this card.
8. Swim around the submarine’s water filled area until you find an orange tower.
9. Go underwater to the gray bottom of the submarine and there’ll be a card.
10. On of one of the towers.
Card Collector (Thermal Base)
Collect all 10 cards in Thermal Base
1. At the beginning of the moving engine platforms, Dragon Boost upwards to reach a ladder you can climb.
2. When you get to the room that’s filled with wooden boxes, it’ll be behind the second row of boxes.
3. To the right of the first locked door, go under the platforms that constantly move up and down.
4. Close to the 3rd card, boost up to the top of the pathway.
5. Boost upwards after getting the Key Card from the above narrow passageway.
6. Below the metal pipes, go to the area at the left nearby the jump pads.
7. Its on one of one of the conveyor belts with gems nearby it, towards the top and ceiling of the stage.
8. After getting out of the water, get yourself up over to the left-most platform.
9. Jump off of the circular metal sphere to the left and ride the engine platform.
10. Before grabbing the second Lever to fill the area up with Water, go down into the drains and pass a few spikes to get the Key Card needed to reach this card.
Card Collector (Trap Hideout)
Collect all 10 cards in Trap Hideout
1. Get up above the ground block in the air near the start of the level.
2. A floating pillar in between hill-like tires.
3. Below one of the large ropes, in a corner with chests.
4. Close to some wooden boxes and explosive spheres.
5. On three pillars made up of tires.
6. Once you’re in the second area, climb up to the logs that hold some sphere bombs.
7. Just before the area with the large amount of springs.
8. After getting onto the barrel in the second area and breaking the floor.
9. On a collapsing platform at the start of the 2nd section.
10. In the tower climbing section, on a line of spikes.
Card Collector (Pangu Lagoon)
Collect all 10 cards in Pangu Lagoon
1. On a floating crystal platform that moves up and down.
2. When the path forks into up and down, take the downwards path and follow it to the end.
3. After the first towers that you boost your way up, head downward to the area with many crystals.
4. Use the boost increasing ring to reach the platform with a single chest.
5. After breaking through the first wall with the giant bow.
6. Go left after going down the first slope.
7. Use the spinning top to reach the floating platform to the right.
8. Quickly go over the vanishing blocks.
9. Keep going right, and find your way to the top to find this card.
10. Boost up to above the giant swords in a narrow corridor.
Card Collector (Battle Glacier)
Collect all 10 cards in Battle Glacier
1. After the rising platforms, go to the top right.
2. When the robot worms start to dig out the ground.
3. On a platform that is created via some appearing purple blocks.
4. Use the moving hanging bars to get upwards to the point where the card is visible.
5. Boost up past the metal walls and break the ones at the top left.
6. Skip the first twirling slide and boost up to the next one.
7. After beating the cycloptic robot mini-boss, the purple dragon blocks will turn into gems and you’ll be able to collect the card.
8. Dragon boost upwards past the blocks that can be blown up to reach the crane that lets you get to the star card.
9. Take the upper path way when you encounter the green and red blocks.
10. After the green and red block maze, use the levitation machines to float to an alternate route and then blow up the metal walls with the drill missiles.
Speedrun Achievements:
Speedrunner Clear
Clear the game in less than 90 minutes
Dragon Valley Speedrunner
Clear Dragon Valley in 5 minutes
Relic Maze Speedrunner
Clear Relic Maze in 8 minutes
Aqua Tunnel Speedrunner
Clear Aqua Tunnel in 5 minutes
Fortune Night Speedrunner
Clear Fortune Night in 8 minutes
Sky Battalion Speedrunner
Clear Sky Battalion in 7 minutes
Jade Creek Speedrunner
Clear Jade Creek in 8 minutes
Thermal Base Speedrunner
Clear Thermal Base in 9 minutes
Trap Hideout Speedrunner
Clear Trap Hideout in 6 minutes
Pangu Lagoon Speedrunner
Clear Pangu Lagoon in 8 minutes
Battle Glacier Speedrunner
Clear Battle Glacier in 12 minutes
Final Dreadnought 1 Speedrunner
Clear Final Dreadnought 1 in 5 minutes
Final Dreadnought 2 Speedrunner
Clear Final Dreadnought 2 in 9 minutes
Final Dreadnought 3 Speedrunner
Clear Final Dreadnought 3 in 6 minutes
Final Dreadnought 4 Speedrunner
Clear Final Dreadnought 4 in 8 minutes
Miscellaneous Achievements:
Gem Hoarder
Clear the game with over 6000 crystal shards
No Death Clear
Clear the game without losing any lives
Claw Bypass
Skip the Claw boss in Relic Maze
Disco Fever
Bust some dance moves in Fortune Night
CPU Finish
Let one of your teammates finish off Robopanther
Rolling Stones
Get a boulder to wrap around the screen
Push Block KO
Destroy the Eye Golem in Relic Maze with a push block
All Bone, No Brain
Trick the Bone Golem in Relic Maze into destroying itself
Preemptive Strike I
Destroy both of the Mantalith’s arms before the fight begins
Preemptive Strike II
Destroy Prince Dail’s shield before he finishes his monologue
Secret Melody
Play the Secret Melody on a piano
Milla Unlocked!
Clear Relic Maze as any character
Sonic Lost World 100% Completion Guide (Wii U/PC)
So, you have Sonic Lost World? And you want to complete it all? Then this is the thing you’ve been looking for! Without further ado, let’s begin!
The Red Rings/how to get chaos emeralds:
Starting off on our completion journey we have a returning gameplay feature from Sonic Colors, the Red Rings. For those who don’t know, Red Rings are a type of collectable items you can obtain in this game’s main levels, there are five of these in each level (except some hidden/extra levels). Grabbing all of the Red Rings in a world nets you one of this game’s seven Chaos Emeralds. Collect all seven of the Chaos Emeralds and you unlock the form of Super Sonic an ultra-powerful version of Sonic that can’t be damaged, has enhanced speed and destroys enemies on-contact. This form needs a steady supply of rings to keep it sustained, when the rings run out the super form does as well.
This should be all you need to know about for now, so let’s go onto where these can be found.
Finding the Red Rings:
*”Number” refers to the number of the Red Ring*
Windy Hill | Number |
---|---|
1-1 | 1 |
1-1 | 2 |
1-1 | 3 |
1-1 | 4 |
1-1 | 5 |
1-2 | 6 |
1-2 | 7 |
1-2 | 8 |
1-2 | 9 |
1-2 | 10 |
1-3 | 11 |
1-3 | 12 |
1-3 | 13 |
1-3 | 14 |
1-3 | 15 |
1-4 | 16 |
1-4 | 17 |
1-4 | 18 |
1-4 | 19 |
1-4 | 20 |
Desert Ruins | Number |
---|---|
2-1 | 21 |
2-1 | 22 |
2-1 | 23 |
2-1 | 24 |
2-1 | 25 |
2-2 | 26 |
2-2 | 27 |
2-2 | 28 |
2-2 | 29 |
2-2 | 30 |
2-3 | 31 |
2-3 | 32 |
2-3 | 33 |
2-3 | 34 |
2-3 | 35 |
2-4 | 36 |
2-4 | 37 |
2-4 | 38 |
2-4 | 39 |
2-4 | 40 |
Tropical Coast | Number |
---|---|
3-1 | 41 |
3-1 | 42 |
3-1 | 43 |
3-1 | 44 |
3-1 | 45 |
3-2 | 46 |
3-2 | 47 |
3-2 | 48 |
3-2 | 49 |
3-2 | 50 |
3-3 | 51 |
3-3 | 52 |
3-3 | 53 |
3-3 | 54 |
3-3 | 55 |
3-4 | 56 |
3-4 | 57 |
3-4 | 58 |
3-4 | 59 |
3-4 | 60 |
Frozen Factory | Number |
---|---|
4-1 | 61 |
4-1 | 62 |
4-1 | 63 |
4-1 | 64 |
4-1 | 65 |
4-2 | 66 |
4-2 | 67 |
4-2 | 68 |
4-2 | 69 |
4-2 | 70 |
4-3 | 71 |
4-3 | 72 |
4-3 | 73 |
4-3 | 74 |
4-3 | 75 |
4-4 | 76 |
4-4 | 77 |
4-4 | 78 |
4-4 | 79 |
4-4 | 80 |
Silent Forest | Number |
---|---|
5-1 | 81 |
5-1 | 82 |
5-1 | 83 |
5-1 | 84 |
5-1 | 85 |
5-2 | 86 |
5-2 | 87 |
5-2 | 88 |
5-2 | 89 |
5-2 | 90 |
5-3 | 91 |
5-3 | 92 |
5-3 | 93 |
5-3 | 94 |
5-3 | 95 |
5-4 | 96 |
5-4 | 97 |
5-4 | 98 |
5-4 | 99 |
5-4 | 100 |
Sky Road | Number |
---|---|
6-1 | 101 |
6-1 | 102 |
6-1 | 103 |
6-1 | 104 |
6-1 | 105 |
6-2 | 106 |
6-2 | 107 |
6-2 | 108 |
6-2 | 109 |
6-2 | 110 |
6-3 | 111 |
6-3 | 112 |
6-3 | 113 |
6-3 | 114 |
6-3 | 115 |
6-4 | 116 |
6-4 | 117 |
6-4 | 118 |
6-4 | 119 |
6-4 | 120 |
Lava Mountain | Number |
---|---|
7-1 | 121 |
7-1 | 122 |
7-1 | 123 |
7-1 | 124 |
7-1 | 125 |
7-2 | 126 |
7-2 | 127 |
7-2 | 128 |
7-2 | 129 |
7-2 | 130 |
7-3 | 131 |
7-3 | 132 |
7-3 | 133 |
7-3 | 134 |
7-3 | 135 |
7-4 | 136 |
7-4 | 137 |
7-4 | 138 |
7-4 | 139 |
7-4 | 140 |
Locations:
1: At the beginning of the level, go forward until you reach a bridge, run up the tree after it and then that’s where the ring is.
2: Once you reach the third checkpoint, touch the first bell you see, follow it and continue touching it until it turns into a Red Ring.
3: After the last ring you’ll reach a large rotating wooden structure on the path, climb sideways on it until the ring is visible.
4: Once you get to the top of the previously mentioned wooden structure, jump over to the grassy area and then bounce on one of the multiple springs to reach a bunch of clouds, hop onto the second cloud of the smaller ones on the right to get your ring.
5: Shortly after leaving the waterfall section, get up on the platforms nearby the loop and jump through the ring stack close by to get the Red Ring.
6: One is near the windmill at the start of the level.
7: Get to the top of said windmill, stand on a nearby platform, wait until it takes you to the top, jump on the blocks to the right of you and you’ll find it.
8: When you get to the waterfall area of Windy Hill Zone 2, get the power-up nearby and use it to get to the loop close by, charge up a jump, release it and then there’s the ring.
9: After the loop from before, go to the right where the snail and two sheep at a higher ledge. Get up on top of where the sheep are and there it’ll be.
10: Once you leave the waterfall part of the level, get onto the leftmost platforms of the loop and jump over the nearby ring bunch.
11: At the beginning of this level, go through the tunnel and past the boulders, bounce on some nearby springs. When you’re in the next tunnel, break the blue tiles and then smash the crystals in the room you enter.
12: Go to the third path and to the platform that has spikes on it.
13: Head to the left pathway, use the speed booster and spring, then you will see a large crystal, destroy it to get the ring.
14: Soon once you’ve went by the 2nd checkpoint, follow the right path near to the beetles, then wall run back and forth until you reach a room with crystals, break the crystals.
15: In the last tunnel that contains boulders, follow and touch the bell nearby.
16: Soon after the thorns at beginning of the level, ignore the first set of six springs, look for and bounce on the set of three instead.
17: When at the waterfall that’s in the background, take the bottom path and go right.
18: At a similar looking waterfall, wait at a part with three platforms.
19: Use the Asteroid power-up and absorb the loop partway though the stage, clear out the area that appears inside of it.
20: A little bit later from getting the Asteroid power-up, go right to reach a windmill. Hop onto the windmill’s platforms, jump onto the highest one and continue to do this with all the windmills you see.
21: Stay at the right part of the starting area of the level, climb up a tall looking tree that you see.
22: When at the 1st 2D section of the stage, before it ends run up the wall at the end instead of exiting.
23: Once you’ve left the 2D part from before, in the open space there’ll be a platform with what you’re looking for on it, use the Crimson Eagle or climb onto the platform.
24: When you are at the 2nd Side-Scrolling part, jump onto and run on the wall on the left, touch the bell nearby and keep doing so.
25: Once you have passed by the Side-Scrolling section from not long ago, go over to the area where a lot of trees are at, climb up the first one.
26: In the free-fall start of the level, stay in middle the when near the end.
27: After the free-falling is over, pass through a tunnel until you reach a new path, keep focused on the left side of the path.
28: When at the wooden path with acorns nearby, homing-attack the acorns.
29: In the next tunnel, go to the right until you find a new wooden path, then jump over the gap on the left.
30: When you get to another of those 360 parts, travel round to the tunnel that’s below you.
31: When on the liquorice platforms, go to the area below onto the cookie and then go left.
32: Move over to the 2nd Oreo, stand on the right to make the left go upwards, then jump from there into a nearby cannon on a ledge.
33: Jump over the chocolate balls and the spring.
34: At the last cookie near some wasps, rotate the cookie.
35: Jump on the chocolate balls near the level’s end until you bounce high enough.
36: After a while of being chased by a tornado, hop to some nearby platform.
37: Use the Yellow Drill to drill through the ground and go to the top of the screen.
38: Once a 2nd tornado is coming after you, some platforms in your path will have what you are looking for.
39: Go through a loop and then leap across some animal cages.
40: Leap above the pit of quicksand after passing the second tornado.
41:Run into the 3rd water spout and climb a tree on the left.
42: Follow and touch a bell near another group of water spouts.
43: At the 2nd part of the level, go to the water spout on the left and start homing-attacking some wasps.
44: Free some butterflies, then take the third water spout to a ledge.
45: Bounce on some clouds at the ending of the act and open the capsule nearby.
46: Once you’ve used the orange juice pool, go to the left pathway.
47: In the top-right of the next area climb up some of the trees.
48: Climb up the totem poles next to the spinning blade in the ground.
49: Pass by some cannon robots and destroy the beetles.
50: Near the end point of the last area, ignore the juice pool and jump onto the platform on the left.
51: Once you reach an intersection, go upwards and keep going to the end of the path.
52: Through a water passage with sea snakes, on the 2nd rail.
53: From another intersection, go to the higher part and travel on it.
54: After the first sea snake is found, find a green rail and follow it.
55: Before the fan, on the left rail.
56: Once you have passed a bunch of globes, go to the small platforms and chase the bell.
57: When you are at five platforms, wait for the middle one to rise up.
58: Once you have gotten your way to platforms being raised by water, homing-attack a pink enemy to reach the top of a loop.
59: Between two trees with monkey throwing a ton of coconuts.
60: Close to a spiked ceiling in a corridor.
61: When at the start of the act, go backwards to reach a path and keep going that way. Double Jump above the cage.
62: A bell on top of some clouds.
63: Once at the third checkpoint, look for a similar alternate pathway to number 60 and leap onto the last piston on that path.
64: Go to a blue checkered wall and then run along a wall.
65: On the way to the exit of the level.
66: Knock all of the balls into the holes in the pool table.
67: Bounce over the gaping chasm in the ground.
68: Pass by the roosters and head to the right.
69: Knock the yeti off of the edge and leap over the gabs in the platforms.
70: There’s another pool table near the end of the stage, hit all of the balls into their holes.
71: On top of a stacked bunch of green tokens.
72: Once past the pinball part, head above a bumper.
73: Get up to the top of the 2nd pinball game.
74: Grab the bell on the purple carpet and follow it.
75: On top of the wall near to the number 1 panel.
76: Avoid the speed boosters on the floor and double jump over them.
77: At the end of a ring trail in an icy cavern.
78: Cross over the ceiling that has black water beneath it.
79: Go around the bolts and head for the middle opening.
80: Break some ice nearby 2 pistons.
81: Hop over to the rail on the right and use the speed boosters at bouncing mushrooms.
82: Go through the muddied water and bounce on a spring near some flowers and moles.
83: Go backwards from the flowers and stay away from the spike balls.
84: A bell on a group of rails.
85: The rail on the right, avoid the speed boost at the level’s ending.
86: Past the falling badniks and on the floating platform.
87: In an opening with a robot nearby.
88: Soon after the 2nd checkpoint in the stage.
89: Bounce on a mushroom to reach a higher platform.
90: After passing by an animal cage and going through a narrow passageway.
91: Keep on the higher icy pathway.
92: Run after a bell that is close to green goo and thin ice platforms.
93: Head south once back to the upper path, then smash purple tiles and a crystal.
94: Destroy more purple tiles and wait for an icicle to fall.
95: Make sure to break open the purple floor and
run across the walls.
96: Climb onto the first statue you see and wait for it to rise.
97: Go to the platforms on the left after seeing a spider.
98: Get yourself onto the statue near to the armoured pigs and wait.
99: Wall run after some spinning platforms have been passed by.
100: Double jump above the last statue and go through the secret area.
101: Nearby the windmill-esque building, go to the left of the grass and use the gigantic spring.
102: When in area with crumbling pathways, leap over the speed boosts and go to the edge from the right.
103: Once at the 3rd checkpoint, start wall-running till you find it.
104: Interact with a bell nearby and keep running after it.
105: In a cylindrical path, look for the brown coloured part.
106: In among a ring group.
107: Above a dragon robot.
108: Below when the dragon bot shoots lasers.
109: Above a gap with an animal cage.
110: Double jump to a platform below before the boss.
111: Just after you start the level.
112: In among a ring group.
113: Just before the half-way point.
114: In-between a bunch of missiles.
115: Soon after a massive rocket.
116: Go over to the middle of the screen and hang from the ledge there.
117: In the middle of a sand slope, near some badniks.
118: To the right of a cactus ball.
119: In the middle of some bouncing platforms bump into and chase the bell.
120: In an alcove after wall-running.
121-125: Wait for the meteors to impact the arena and then they’ll appear one by one.
126: Past the chicken robot that spits out eggs at you, go towards the 3rd spherical grind rail.
127: Once going into the water tunnel, stay on the rail to the right.
128: Jump over some mine carts, then jump from the top rail to the one smaller one at the bottom.
129: Stay on the small circular rail until it appears and then jump over to it.
130: Avoid the rails that aren’t green at the at of the stage.
131: Use the Hover wisp or wall-running to traverse over to the tall platform surrounded by lava.
132: When fighting Zor, ignore the curled pathway and head right instead.
133: After beating Zor, go through the outside area and wall run past the grates.
134: Use the Hover power-up and do what you did before with the grates on the next pair of them.
135: When at the cannon area, look on top of the cannons and when you find it, jump over to that part.
136-140: Keep your eyes focused on the road ahead while fighting the Final Boss, you may have to wait a while before these ones appear.
The Missions:
Now that we’re done with getting Super Sonic, we shall now move onto the Missions. Missions in this game are a set of tasks that once finished will give you a reward, usually a power-up of some kind. There are 100 of these tasks in total and each one of them will also give you an achievement in the PC/Steam version of the game.
Now, time to spin dash on over to these Missions and what they require!
Completing the Missions: (M=Mission)
M 1-13
Collecting Rings: 500,750,1000,1250,1500,1750,2000,2250,2500,3000,3500,4000,4500
Every time you grab a ring in a level progress goes towards these kinds of tasks, if you have them in your list when you grab said them. You’ll probably get most of these just by playing however if you want to intentionally farm them a good place to do so is in Sky Road’s Bonus stage, since it’s stocked to the brim with rings everywhere. Playing that Bonus stage enough times should be enough to complete all of these ring based missions after a while.
M 14-21
Finish zone with rings: 50,75,100,150,200,250,300,350
When it comes down to it, the “?” Zone of Sky Road should be the ideal place to achieve what’s needed here.
M 22-24
Jump: 30,100,250
You’re able to do this one just about anywhere in the game, make sure you finish the level so that your jumping progress doesn’t disappear.
Climb Ledges: 5
M 25
This one is completed by climbing five ledges, not much to say about this one except that you’ll probably end up doing it naturally.
M 26
Move on the ceiling: 5 seconds
In Desert Ruins Zone 1 there’s a part of the interior section that has a bug that can grab you and a wall that leads to some hangable vines. Run up the wall so that you then run across the ceiling.
M 27-29
Spin Dash: 2,5,10 seconds
Find a spherical planet and continually Spin Dash on it until you’re done. You can do this by pressing and holding the Spin Dash button down after pressing it already.
M 30-33
Wall Jump: 1,5,10,20
Reach a narrow upwards section in one of the 2D parts and you’ll be able to Wall Jump until you are done.
M 34-36
Run on the wall: 10,20,30 meters
Once you reach a 3D wall running section, jump onto the wall and keep running until the meter requirement has been accomplished.
M 37-39
Defeat badniks with Spin Dashing: 10,20,30
Go to Desert Ruins’ first act and there’ll be plenty of enemies to destroy with a continuous Spin Dash.
M 40-42
Eliminate badniks by bouncing on them: 10,20,30
Quite the irritating mission, as the lock-on system tends to complicate bouncing by tending to kick instead of bounce, this can be resolved by facing away from your targets before attempting to bounce.
M 43-45
Lock-on to and obliterate robots with a certain amount of lock-ons in a single homing-attack: 3,4,6
Find yourself a group of badniks and this should prove to be no issue at all to do.
M 46-48
Obliterate Robots in a certain way: kicks [1,100], Multi lock-on Homing attack
These may be gotten somewhat naturally as you pass through several parts of the Lost Hex.
M 49-54
Obliterate Robots: 50,75,100,200,250,300
Smashing up bee robos can finish this one up pretty quickly or you can just earn these as you play.
M 55-57
Acquire 1-Ups: 3,6,9
1-Ups can be easily found in Sky Road’s “?” zone and just before the end of Desert Ruins 2nd stage.
M 58-60
Cyan Laser: Eliminate 20 robots, gain rings [10,50]
Windy Hill act 1 has a Cyan Laser power-up at the first checkpoint post that is usable.
M 61-66
Yellow Drill: be the drill [30 secs], complete Drill Jumps [5,10,20], eliminate 10 badniks, acquire 50 rings
Be sure to keep grabbing the Drill power-up to continue drilling through the ground.
M 67-68
Orange Rocket: 10,50 rings
Tropical Coast’s 2nd and 4th acts are the only places in the whole game that have the Orange Rocket wisp, try to shoot straight up after obtaining the rocket to make things simple.
M 69-75
Indigo Asteroid: find a bonus room, be an asteroid [30 secs], destroy parts of the surrounding area [10,20,40], defeat 20 enemies, gain 100 rings
Windy Hill’s 2nd zone should have the satisfactory conditions to pull off these requirements.
M 76-77
Crimson Eagle: Fly for 30 seconds, Gain 50 Rings
Head over to the 1st act of Desert Ruins and there should be an ample amount of Eagle Wisps for usage. Make sure you keep picking up the Eagle capsules so that you don’t run out of energy.
M 78-79
Obtain rings with Rhythm Wisp: 100,200
Head to Silent Forest Act 2, find a Rhythm Wisp capsule and rapidly tap the jump button nearby any music notes.
M 80-83
Defeat enemies with Black Bomb: 1,3,5
To do these missions I recommend you hold onto all the Black Bomb Wisps that you can, since the only way of endlessly restocking them is to play through the Nights into Dreams stage. There’s a simple way to do this one, go to Frozen Factory’s 4th stage and use a Bomb Wisp on the ice blocks, they’ll count as enemies.
M 84
Don’t harm enemies:
This one just requires you to finish a zone without killing any enemies, you can do this in any zone but for the sake of convenience it’s best to do it in the first level.
M 85-87
Earn bonuses: 3,5,8
When landing onto the goal capsule at the end of a level you’ll get extra bonus depending on the vertical distance travelled before hitting the top of the capsule. Getting bonuses can be best done at the alternate exit of Dessert Ruins Level 3.
M 88-90
Do Zone with no deaths: 1,3,5
Any of the Zones can be used for this one and best ones to use would be the early levels like, Windy Hill Zone’s stages or even the first stage of Hidden World.
M 91-93
Complete Zone without any damage: 1,3,5
Most of what I’ve said above applies here aswell (See missions 88-90). Super Sonic can make this type of task a cinch to complete.
M 94-100
No-damage Boss Fights: Zazz,Zomom,Master Zik,Zeena,Zor,Zavok,Dr. Eggman
For this you must beat each boss in the game without taking a hit, you can easily achieve these with Super Sonic and you only have to avoid being hit while going up against the boss, not in the level before fighting it.
Conclusion:
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Rayman 1 – Frequently asked questions
Questions
Q: How do I get to Candy Chateau?
A: Candy Chateau can only be unlocked by collecting all of the Electoons in the game (every single one of them).
Q: How can I get more continues?
A: You can’t get more continues unless you use a cheat code. When you are at the game screen and have three or less continues left, press up, down, right and then left. If done right this code will give you ten extra continues.
Q: What is the best level to find tings?
A: Anguish Lagoon is the best for tings due to it having lots of tings, being a short level, it is not too difficult to beat and has plenty of power-ups within it.
Q: How many ports does this game have?
A: The ports that have been made currrenly are: Atari Jaguar, Android, Game Boy Advance, Game Boy Color, iOS, MS-DOS, DSiWare, MS-DOS, Playstation, Sega Saturn.
Q: What is the best port of Rayman 1?
A: The best ports of Rayman 1 are usually widely agreed to be tied between the Sega Saturn version and the Playstation 1 version.
Q: What do all of the power-ups do?
A: Punch: This allows you to throw your fist at enemies and charge it to make it go further when punching.
Ledge Grab: This gives you the ability to grab onto the side of platforms.
Helicopter Hair: The Helicopter Hair power-up lets you hover in mid-air for a few seconds.
Sprinting: With this ability you can run instead of walking.
Purple Lum grabbing: Being able to use the Purple Lum Grabbing power-ups lets you use purple lums to swing back and forth on them in order to reach other platforms. (You need this power-up in order to progress past the Blue Mountains).
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Spelunky – What are items used for?
Weapons
Crysknife
This is a melee weapon that kills anything it touches in one hit.
Mattock
While not very powerful as a weapon it has it’s uses as a digging tool that can break one block near to the player several times before it breaks.
Boomerang
A ranged weapon that has decent range and comes back to the user unless it is blocked by terrain.
Camera
The camera flashes in front of the user when used. Anything caught in the flash is stunned except enemies like mummies, vampires and bats.
Shotgun
A powerful gun that shoots six bullets each time it fires. The shotgun also has a recoil that moves the uses back by a small amount.
Scepter
This can only be obtained by killing Anubis. Upon use it creates a magical projectile that homes in on living creatures that are nearby including the player. It causes 11 points of damage. If held after obtaining the Hedjet you can access the City of Gold in level 4-2 of the temple.
Freeze Ray
A short ranged weapon that turns enemies into ice blocks that can be stomped on to instantly kill that enemy.
Web Gun
The Web gun does no damage to enemies however what it does do is slow down anything that is caught in the webs it creates when fired. A player can jump while in a cobweb to gain some height.
Plasma Cannon
A ranged weapon that shoots explosive energy shots. It takes a decent amount of time before you can shoot another energy shot. The Plasma Cannon also has a large amount of recoil when fired.
Shield
A frontal shield that protects the player from projectiles like bullets. It can also crush anything that the player moves the shield into as long as there is a wall to crush the enemy against.
How do Kali altars work in Spelunky?
Kali altars are altars which are covered in blood. These can be found in almost any level except for Olmec’s lair, King Yama’s lair and bonus levels that are not the Haunted castle. If an altar is destroyed the player will lose favor with Kali. If enough of this favor is lost then Kali will inflict punishments such as summoning spiders, a ball and chain or a ghost that can instantly kill you.
You can also place knocked out or dead creatures on the altar to sacrifice them to Kali. If you sacrifice enough creatures Kali can reward the player with items like a cape, jet pack, compass, spectacles, spiked shoes, climbing gloves, bomb paste, spring shoes, a bomb box and a pitchers mitt. It is also possible to be given the Kapala an item that collects blood from enemies to restore your character’s health. Another possible reward from the altar is invigoration which gives 8 health to the player character.
Creatures that can be used for a sacrifice include mantraps, shopkeepers, black knights, yetis, hawk men, scorpion, devils, spelunkers, damsels, hired hands, scorpion flies, tiki men, Vlad, cavemen and vampires. Different creatures are worth different amounts when they are put on the altar.
Damsels, hired hands, spelunkers and the black knight are worth 8 points when alive and 4 points as corpses. Shopkeepers, hawk men and scorpion flies all are worth 6 while living, hawk men and shopkeepers give you 3 when dead (scorpion flies don’t have corpses to use). Scorpions and yetis obtain you 4 points when in a living state, yetis also give 2 favor when dead (scorpions don’t leave a dead body). Devils, tiki men, cavemen, vlad, vampires and mantraps give 2 points when alive, devils, tiki men and cavemen give the player 1 point when they are dead (vampires, mantraps and vlad don’t have corpses upon death).
What do stats/runes do in Rogue Legacy?
Stats
Health
The Health stat allows you to take multiple hits before dying and can be upgraded in the mansion by spending gold. This stat can also be modified by playing as different classes.
Mana
This stat allows you to use spells more often and can be upgraded in the mansion by spending gold. This stat can also be modified by playing as different classes.
Armor
This stat reduces damage to your player character and can typically be added via wearing more powerful armor pieces.
Strength
Strength increases the amount of damage you can do to enemies. You can increase this stat by using better swords or choosing certain classes.
Intelligence
Intelligence increases the power of attacks that use mana. Classes like archmages tends to have a higher intelligence than other classes.
Runes
Vampirism
While playing Rogue Legacy you may see a stat on some armor sets or on runes for your armor named vampirism. You may wonder what it does when you see it. Well if your character has this stat on them via whatever means they gain the ability to heal small portions of their hp when they defeat enemies. This ability will also become stronger if you have a higher vampirism stat.
Sprint
While playing you might see a stat on some armor sets or on runes for your armor named sprint. You may wonder what it does when you see it. Well if your character has this stat on them via whatever means they gain the ability to dash short distances in the air or on the ground. This ability will also become better by allowing you to dash in the air multiple times by having a high stat amount.
Bounty
While playing you might see a stat on some armour sets or on runes for your armour named bounty. You may wonder what it does when you see it. Well if your character has this stat on them via whatever means they gain more gold than they would usually. This ability will also become better by increasing the amount of gold further by having a higher stat amount.
Siphon
While playing Rogue Legacy you may see a stat on some armour sets or on runes for your armour named siphon. You may wonder what it does when you see it. Well if your character has this stat on them via whatever means they gain the ability to regain small portions of their mp when they defeat enemies. This ability will also become stronger if you have a higher siphon stat.
Vault
While playing you might see a stat on some armour sets or on runes for your armour named vault. You may wonder what it does when you see it. Well if your character has this stat on them via whatever means they gain the ability to jump multiple times in the air. This ability will also become better by allowing you to jump in the air multiple times by having a higher stat amount equipped to your character.
Balance
This rune has the abilities of both the Siphon and Vampirism runes combined however it’s recovering abilities are not as powerful as Vampirism or Siphon. Each time you go into a new game plus the power of balance increases.
Air
A rune of this type gives you the ability to float in the air for a short amount of time which can be increased by using more runes of the same type.
Haste
This type of rune increases how fast your character can move and can be increased further by adding more of this type of rune.
Curse
Using this rune makes enemies you encounter harder to defeat however if you do defeat them you gain more gold than usual. You can also increase the gold earned by using more of this rune.
Grace
This rune makes enemies you find easier to defeat however as a result you earn less gold. This rune effect increases the more of them you use.
Retaliation
The ability of this rune allows you to take half of any damage you receive and make the enemy take the damage as well.
Shrine Items
Hermes’ Boots
These boots prevent you from taking damage due to floor spikes but not from trap spikes, spikes on the walls or on the ceiling.
Charon’s Obol
This item allows you to enter the castle with giving up any gold you currently carry however after using it once you lose the obol until you find it again.
Hedgehog’s Curse
The Hedgehog’s Curse item cause you to drop gold onto the ground every time you take damage.
Calypso’s Compass
This compass shows you an arrow when using it. This arrow leads you a room that contains many treasure chests with valuable blueprints or stat ups contained with in them. The Calypso’s Compass room disappears when you leave it.
Nerdy Glasses
These glasses fix the Color Blindness, Stereo Blindness, Nearsighted, Farsighted, Nostalgic, and Vertigo traits if your character has them on the run they are on. You can’t find this item at a Spiritual Shrine unless your character already has one of the traits that the item fixes.
Helios’ Blessing
This item increases the amount of loot you can obtain via killing enemies and makes enemies who would not drop any loot drop a minimum amount of gold.
Hyperion’s Ring
This Ring allows you to come back to life after dying however you return with a third of your health and the ring breaks after you use it.
Khidr’s Obol
This obal gets automatically given to Charon before going back into the castle. Once given to Charon you will then be able to fight the Remixed version of Khidr.
Alexander’s Obol
This gets automatically given to Charon before going back to the castle. Once given to Charon you will then be able to fight the Remixed version of Alexander.
Ponce de Leon’s Obol
This item gets automatically given to Charon before going back to the castle. When given to Charon you will then be able to fight the Remixed version of Alexander.
Herodotus’s Obol
Herodotus’s Obol gets automatically given to Charon before going back to the castle. When given to Charon you will then be able to fight the Remixed version of Herodotus.
Traitor’s Obol
The Traitor’s Obol gets automatically given to Charon before going back towards the castle. When given to Charon you will then be able to fight the Remixed version of Johannes.
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Super Meat Boy – What is the hardest level?
When it comes to how difficult a level is in super meat boy there are usually several aspects to determine how tough a level is. Some of the aspects include is how long the level is, the level having lots of obstacles, if the level has a light world or dark world counterpart or how fast paced the level is. Some of the hardest levels in the game have a focus on one or a combination of these aspects. For example The Kid from I wanna be the Guy warp zone is a hard level because of how long it goes on for and having to go back the start of the level if you decide to exit it. The Cotton Alley levels tend be difficult by filling the levels full of various obstacles like buzz saws, spikes on the walls, disappearing and reappearing blocks. Having to collect any bandages can make any level more challenging however once they are collected the difficulty can go down somewhat. Difficulty of a level can also be affected by playing as characters that are not Meat Boy.
Hard levels
7-20, 7-20 X, 6-5 Omega, 7-19X XOXO, 5-17X Millenium, 5-18X Stain, 5-20X Quietus, 7-18X They Bite, 4-16X Starless
Super Meat Boy Tips – How obtain the bandages
Super Meat Boy Tips
What are bandages and what do they do?
So what you may be wondering is what are bandages? Well in Super Meat Boy hidden inside the first five worlds are collectable bandages. When enough are obtained new characters are unlocked that you are able to use. Some of these characters have unique abilities such as a double jump, mid air glide or being able to destroy parts of a level. There are 20 bandages in each of the first five worlds. They are usually placed in parts of the levels that are out of the way to the point where you will probably die many times trying to reach them.
Bandage Locations
*X means that the bandage is found in the dark world version of a level.
World | Level | Comment |
---|---|---|
The Forest | 4 | |
The Forest | 5 | Sky Pup Warp Zone level 1 |
The Forest | 5 | Sky Pup Warp Zone level 2 |
The Forest | 7 | |
The Forest | 9 | |
The Forest | 11 | |
The Forest | 13 | |
The Forest | 18 | |
The Forest | 19 | Hand Held Hack Warp Zone level 2 |
The Forest | 19 | Hand Held Hack Warp Zone level 3 |
The Forest | 20 | |
The Forest | 3X | |
The Forest | 5X | |
The Forest | 10X | |
The Forest | 13X | |
The Forest | 13X | Space Boy Warp Zone level 2 |
The Forest | 14X | Space Boy Warp Zone level 3 |
The Forest | 15X | |
The Forest | 17X | |
The Forest | 19X | |
The Hospital | 2 | |
The Hospital | 5 | |
The Hospital | 10 | |
The Hospital | 12 | Castle Crushers Warp Zone level 1 |
The Hospital | 12 | Castle Crushers Warp Zone level 2 |
The Hospital | 13 | |
The Hospital | 15 | The Blood Shed Warp Zone level 1 |
The Hospital | 15 | The Blood Shed Warp Zone level 3 |
The Hospital | 16 | |
The Hospital | 18 | |
The Hospital | 20 | |
The Hospital | 4X | |
The Hospital | 5X | 1977 Warp Zone level 1 |
The Hospital | 5X | 1977 Warp Zone level 3 |
The Hospital | 6X | |
The Hospital | 7X | |
The Hospital | 10X | |
The Hospital | 12X | |
The Hospital | 15X | |
The Hospital | 16X | |
The Salt Factory | 1 | |
The Salt Factory | 2 | |
The Salt Factory | 4 | |
The Salt Factory | 5 | Cartridge Dump Warp Zone level 1 |
The Salt Factory | 5 | Cartridge Dump Warp Zone level 3 |
The Salt Factory | 7 | Tunnel Vison Warp Zone level 1 |
The Salt Factory | 7 | Tunnel Vison Warp Zone level 3 |
The Salt Factory | 10 | |
The Salt Factory | 11 | |
The Salt Factory | 18 | |
The Salt Factory | 20 | |
The Salt Factory | 3X | |
The Salt Factory | 5X | |
The Salt Factory | 6X | |
The Salt Factory | 7X | |
The Salt Factory | 8X | Kontra Warp Zone level 2 |
The Salt Factory | 8X | Kontra Warp Zone level 3 |
The Salt Factory | 14X | |
The Salt Factory | 16X | |
The Salt Factory | 19X | |
Hell | 2 | |
Hell | 6 | |
Hell | 8 | Brimstone Warp Zone level 2 |
Hell | 8 | Brimstone Warp Zone level 3 |
Hell | 9 | |
Hell | 13 | |
Hell | 14 | The Key Master Warp Zone level 2 |
Hell | 14 | The Key Master Warp Zone level 3 |
Hell | 16 | |
Hell | 17 | |
Hell | 20 | |
Hell | 3X | |
Hell | 4X | |
Hell | 7X | MMMMMM Warp Zone level 2 |
Hell | 7X | MMMMMM Warp Zone level 3 |
Hell | 8X | |
Hell | 10X | |
Hell | 14X | |
Hell | 18X | |
Hell | 19X | |
The Rapture | 1 | Skyscraper Warp Zone level 2 |
The Rapture | 1 | Skyscraper Warp Zone level 3 |
The Rapture | 3 | |
The Rapture | 5 | |
The Rapture | 9 | |
The Rapture | 12 | |
The Rapture | 12 | Sunshine Island Warp Zone level 1 |
The Rapture | 12 | Sunshine Island Warp Zone level 3 |
The Rapture | 16 | |
The Rapture | 18 | |
The Rapture | 20 | |
The Rapture | 4X | |
The Rapture | 5X | |
The Rapture | 8X | |
The Rapture | 10X | |
The Rapture | 11X | |
The Rapture | 17X | |
The Rapture | 18X | |
The Rapture | 20X | Meat is Death Warp Zone level 1 |
The Rapture | 20X | Meat is Death Warp Zone level 3 |
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Rogue Legacy Review – A Rougelike done right
Rogue Legacy Review
Story:
The story is up to interpretation for the most part except for some diary entries you can find throughout the game.
Gameplay:
In Rogue Legacy you play as a knight who enters a castle. The goal of the game is to defeat the 4 bosses to also unlock the giant door at the start of the castle. Every time you die your character is permanently dead. However their heir heads to the castle hence why the game is named what it is. Any gold you gain inside the castle gets given to the next heir when your character dies.
The castle is randomly generated each time you die however you can use a service run by the Architect who will lock the castle in place so it does not randomize it’s self on the current attempt. However your gold earnings will be decreased if you do so. Throughout the castle you may find rooms which contain fairy chests which can only be opened if you complete the rooms challenge without failing.
Runes are attachable upgrades for your character that will be applied to a specific piece of your armor. As a result of choosing a now heir they will have randomized abilities and classes such as a sorcerer.
One of things I find the most noteworthy in the gameplay is the variety of enemy types.
Music:
The soundtrack is composed by Gordon McGladdery and Judson Cowan. It has a nice amount of variety throughout the whole game. Examples of the musical variety include themes of the final boss, the maya, the dungeon and the forest.
Graphics:
The graphics are 2d pixel art which has a lot of detail put into all of it and because of this ends up fitting all of the locations quite well.
Score: 7.5/10
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Spelunky Review – How to make randomness fair
Spelunky Review
Story:
The story is that the main character has left their home behind to search a cave filled with Mayan relics to look for treasure.
Gameplay:
Spelunky is a 2d roguelike platformer in which you explore levels in order to reach the end. The default character is a nameless adventurer with clothes that look somewhat similar to Indiana Jones. You are also able to chose from other characters after unlocking them in the levels by finding coffins. Your starting items are a whip, some bombs and some ropes. You also start out with 4 hit points that you can gain more of by rescuing damsels and then bringing them to the end of the level.
Each level has 4 parts before you can move on to the next world. In the levels you may find crates which contain items for you to use such as more bombs and rope or machetes, shotguns and jetpacks. In each level you may come across a shop from which you can use the treasure you have earn so far to buy various items. The game’s levels layout is randomly generated each time you play and if you die you go back to the start no matter where you were at.
Music:
The game’s music somehow doesn’t become repetitive and is mostly made up of Jazz tracks.
Graphics:
It is a 2d game with detailed backgrounds.
Score: 8/10
The game does surprisingly well at making it’s randomness feel fair by keeping some of it’s elements the same each time an example of which is the enemies you can encounter. It’s price to buy it is also reasonable for how long you are likely to play the game. For anyone who likes a good roguelike platformer that has fair difficulty and a good amount of content I would say it is a good game to buy.
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