Monthly Archives: September 2018

Sonic Lost World 100% Completion Guide (Wii U/PC)

So, you have Sonic Lost World? And you want to complete it all? Then this is the thing you’ve been looking for! Without further ado, let’s begin!

The Red Rings/how to get chaos emeralds:

Related image

Starting off on our completion journey we have a returning gameplay feature from Sonic Colors, the Red Rings. For those who don’t know, Red Rings are a type of collectable items you can obtain in this game’s main levels, there are five of these in each level (except some hidden/extra levels). Grabbing all of the Red Rings in a world nets you one of this game’s seven Chaos Emeralds. Collect all seven of the Chaos Emeralds and you unlock the form of Super Sonic an ultra-powerful version of Sonic that can’t be damaged, has enhanced speed and destroys enemies on-contact. This form needs a steady supply of rings to keep it sustained, when the rings run out the super form does as well.

This should be all you need to know about for now, so let’s go onto where these can be found.

Finding the Red Rings:

*”Number” refers to the number of the Red Ring*

Windy HillNumber
1-11
1-12
1-13
1-14
1-15
1-26
1-27
1-28
1-29
1-210
1-311
1-312
1-313
1-314
1-315
1-416
1-417
1-418
1-419
1-420
Desert RuinsNumber
2-121
2-122
2-123
2-124
2-125
2-226
2-227
2-228
2-229
2-230
2-331
2-332
2-333
2-334
2-335
2-436
2-437
2-438
2-439
2-440
Tropical CoastNumber
3-141
3-142
3-143
3-144
3-145
3-246
3-247
3-248
3-249
3-250
3-351
3-352
3-353
3-354
3-355
3-456
3-457
3-458
3-459
3-460
Frozen FactoryNumber
4-161
4-162
4-163
4-164
4-165
4-266
4-267
4-268
4-269
4-270
4-371
4-372
4-373
4-374
4-375
4-476
4-477
4-478
4-479
4-480
Silent ForestNumber
5-181
5-182
5-183
5-184
5-185
5-286
5-287
5-288
5-289
5-290
5-391
5-392
5-393
5-394
5-395
5-496
5-497
5-498
5-499
5-4100
Sky RoadNumber
6-1101
6-1102
6-1103
6-1104
6-1105
6-2106
6-2107
6-2108
6-2109
6-2110
6-3111
6-3112
6-3113
6-3114
6-3115
6-4116
6-4117
6-4118
6-4119
6-4120
Lava MountainNumber
7-1121
7-1122
7-1123
7-1124
7-1125
7-2126
7-2127
7-2128
7-2129
7-2130
7-3131
7-3132
7-3133
7-3134
7-3135
7-4136
7-4137
7-4138
7-4139
7-4140

Sonic Lost World Guide

Locations:

1: At the beginning of the level, go forward until you reach a bridge, run up the tree after it and then that’s where the ring is.

2: Once you reach the third checkpoint, touch the first bell you see, follow it and continue touching it until it turns into a Red Ring.

3: After the last ring you’ll reach a large rotating wooden structure on the path, climb sideways on it until the ring is visible.

4: Once you get to the top of the previously mentioned wooden structure, jump over to the grassy area and then bounce on one of the multiple springs to reach a bunch of clouds, hop onto the second cloud of the smaller ones on the right to get your ring.

5: Shortly after leaving the waterfall section, get up on the platforms nearby the loop and jump through the ring stack close by to get the Red Ring.

6: One is near the windmill at the start of the level.

7: Get to the top of said windmill, stand on a nearby platform, wait until it takes you to the top, jump on the blocks to the right of you and you’ll find it.

8: When you get to the waterfall area of Windy Hill Zone 2, get the power-up nearby and use it to get to the loop close by, charge up a jump, release it and then there’s the ring.

9: After the loop from before, go to the right where the snail and two sheep at a higher ledge. Get up on top of where the sheep are and there it’ll be.

10: Once you leave the waterfall part of the level, get onto the leftmost platforms of the loop and jump over the nearby ring bunch.

11: At the beginning of this level, go through the tunnel and past the boulders, bounce on some nearby springs. When you’re in the next tunnel, break the blue tiles and then smash the crystals in the room you enter.

12: Go to the third path and to the platform that has spikes on it.

13: Head to the left pathway, use the speed booster and spring, then you will see a large crystal, destroy it to get the ring.

14: Soon once you’ve went by the 2nd checkpoint, follow the right path near to the beetles, then wall run back and forth until you reach a room with crystals, break the crystals.

15: In the last tunnel that contains boulders, follow and touch the bell nearby.

16: Soon after the thorns at beginning of the level, ignore the first set of six springs, look for and bounce on the set of three instead.

17: When at the waterfall that’s in the background, take the bottom path and go right.

18: At a similar looking waterfall, wait at a part with three platforms.

19: Use the Asteroid power-up and absorb the loop partway though the stage, clear out the area that appears inside of it.

20: A little bit later from getting the Asteroid power-up, go right to reach a windmill. Hop onto the windmill’s platforms, jump onto the highest one and continue to do this with all the windmills you see.

21: Stay at the right part of the starting area of the level, climb up a tall looking tree that you see.

22: When at the 1st 2D section of the stage, before it ends run up the wall at the end instead of exiting.

23: Once you’ve left the 2D part from before, in the open space there’ll be a platform with what you’re looking for on it, use the Crimson Eagle or climb onto the platform.

24: When you are at the 2nd Side-Scrolling part, jump onto and run on the wall on the left, touch the bell nearby and keep doing so.

25: Once you have passed by the Side-Scrolling section from not long ago, go over to the area where a lot of trees are at, climb up the first one.

26: In the free-fall start of the level, stay in middle the when near the end.

27: After the free-falling is over, pass through a tunnel until you reach a new path, keep focused on the left side of the path.

28: When at the wooden path with acorns nearby, homing-attack the acorns.

29: In the next tunnel, go to the right until you find a new wooden path, then jump over the gap on the left.

30: When you get to another of those 360 parts, travel round to the tunnel that’s below you.

31: When on the liquorice platforms, go to the area below onto the cookie and then go left.

32: Move over to the 2nd Oreo, stand on the right to make the left go upwards, then jump from there into a nearby cannon on a ledge.

33: Jump over the chocolate balls and the spring.

34: At the last cookie near some wasps, rotate the cookie.

35: Jump on the chocolate balls near the level’s end until you bounce high enough.

36: After a while of being chased by a tornado, hop to some nearby platform.

37: Use the Yellow Drill to drill through the ground and go to the top of the screen.

38: Once a 2nd tornado is coming after you, some platforms in your path will have what you are looking for.

39: Go through a loop and then leap across some animal cages.

40: Leap above the pit of quicksand after passing the second tornado.

41:Run into the 3rd water spout and climb a tree on the left.

42: Follow and touch a bell near another group of water spouts.

43: At the 2nd part of the level, go to the water spout on the left and start homing-attacking some wasps.

44: Free some butterflies, then take the third water spout to a ledge.

45: Bounce on some clouds at the ending of the act and open the capsule nearby.

46: Once you’ve used the orange juice pool, go to the left pathway.

47: In the top-right of the next area climb up some of the trees.

48: Climb up the totem poles next to the spinning blade in the ground.

49: Pass by some cannon robots and destroy the beetles.

50: Near the end point of the last area, ignore the juice pool and jump onto the platform on the left.

51: Once you reach an intersection, go upwards and keep going to the end of the path.

52: Through a water passage with sea snakes, on the 2nd rail.

53: From another intersection, go to the higher part and travel on it.

54: After the first sea snake is found, find a green rail and follow it.

55: Before the fan, on the left rail.

56: Once you have passed a bunch of globes, go to the small platforms and chase the bell.

57: When you are at five platforms, wait for the middle one to rise up.

58: Once you have gotten your way to platforms being raised by water, homing-attack a pink enemy to reach the top of a loop.

59: Between two trees with monkey throwing a ton of coconuts.

60: Close to a spiked ceiling in a corridor.

61: When at the start of the act, go backwards to reach a path and keep going that way. Double Jump above the cage.

62: A bell on top of some clouds.

63: Once at the third checkpoint, look for a similar alternate pathway to number 60 and leap onto the last piston on that path.

64: Go to a blue checkered wall and then run along a wall.

65: On the way to the exit of the level.

66: Knock all of the balls into the holes in the pool table.

67: Bounce over the gaping chasm in the ground.

68: Pass by the roosters and head to the right.

69: Knock the yeti off of the edge and leap over the gabs in the platforms.

70: There’s another pool table near the end of the stage, hit all of the balls into their holes.

71: On top of a stacked bunch of green tokens.

72: Once past the pinball part, head above a bumper.

73: Get up to the top of the 2nd pinball game.

74: Grab the bell on the purple carpet and follow it.

75: On top of the wall near to the number 1 panel.

76: Avoid the speed boosters on the floor and double jump over them.

77: At the end of a ring trail in an icy cavern.

78: Cross over the ceiling that has black water beneath it.

79: Go around the bolts and head for the middle opening.

80: Break some ice nearby 2 pistons.

81: Hop over to the rail on the right and use the speed boosters at bouncing mushrooms.

82: Go through the muddied water and bounce on a spring near some flowers and moles.

83: Go backwards from the flowers and stay away from the spike balls.

84: A bell on a group of rails.

85: The rail on the right, avoid the speed boost at the level’s ending.

86: Past the falling badniks and on the floating platform.

87: In an opening with a robot nearby.

88: Soon after the 2nd checkpoint in the stage.

89: Bounce on a mushroom to reach a higher platform.

90: After passing by an animal cage and going through a narrow passageway.

91: Keep on the higher icy pathway.

92: Run after a bell that is close to green goo and thin ice platforms.

93: Head south once back to the upper path, then smash purple tiles and a crystal.

94: Destroy more purple tiles and wait for an icicle to fall.

95: Make sure to break open the purple floor and

run across the walls.

96: Climb onto the first statue you see and wait for it to rise.

97:  Go to the platforms on the left after seeing a spider.

98: Get yourself onto the statue near to the armoured pigs and wait.

99: Wall run after some spinning platforms have been passed by.

100: Double jump above the last statue and go through the secret area.

101: Nearby the windmill-esque building, go to the left of the grass and use the gigantic spring.

102: When in area with crumbling pathways, leap over the speed boosts and go to the edge from the right.

103: Once at the 3rd checkpoint, start wall-running till you find it.

104: Interact with a bell nearby and keep running after it.

105: In a cylindrical path, look for the brown coloured part.

106: In among a ring group.

107: Above a dragon robot.

108: Below when the dragon bot shoots lasers.

109: Above a gap with an animal cage.

110: Double jump to a platform below before the boss.

111: Just after you start the level.

112: In among a ring group.

113: Just before the half-way point.

114: In-between a bunch of missiles.

115: Soon after a massive rocket.

116: Go over to the middle of the screen and hang from the ledge there.

117: In the middle of a sand slope, near some badniks.

118: To the right of a cactus ball.

119: In the middle of some bouncing platforms bump into and chase the bell.

120: In an alcove after wall-running.

121-125: Wait for the meteors to impact the arena and then they’ll appear one by one.

126: Past the chicken robot that spits out eggs at you, go towards the 3rd spherical grind rail.

127: Once going into the water tunnel, stay on the rail to the right.

128: Jump over some mine carts, then jump from the top rail to the one smaller one at the bottom.

129: Stay on the small circular rail until it appears and then jump over to it.

130: Avoid the rails that aren’t green at the at of the stage.

131: Use the Hover wisp or wall-running to traverse over to the tall platform surrounded by lava.

132: When fighting Zor, ignore the curled pathway and head right instead.

133: After beating Zor, go through the outside area and wall run past the grates.

134: Use the Hover power-up and do what you did before with the grates on the next pair of them.

135: When at the cannon area, look on top of the cannons and when you find it, jump over to that part.

136-140: Keep your eyes focused on the road ahead while fighting the Final Boss, you may have to wait a while before these ones appear.

The Missions:

Now that we’re done with getting Super Sonic, we shall now move onto the Missions. Missions in this game are a set of tasks that once finished will give you a reward, usually a power-up of some kind. There are 100 of these tasks in total and each one of them will also give you an achievement in the PC/Steam version of the game.

Now, time to spin dash on over to these Missions and what they require!

Completing the Missions: (M=Mission)

M 1-13

Collecting Rings: 500,750,1000,1250,1500,1750,2000,2250,2500,3000,3500,4000,4500

Every time you grab a ring in a level progress goes towards these kinds of tasks, if you have them in your list when you grab said them. You’ll probably get most of these just by playing however if you want to intentionally farm them a good place to do so is in Sky Road’s Bonus stage, since it’s stocked to the brim with rings everywhere. Playing that Bonus stage enough times should be enough to complete all of these ring based missions after a while.

M 14-21

Finish zone with rings: 50,75,100,150,200,250,300,350

When it comes down to it, the “?” Zone of Sky Road should be the ideal place to achieve what’s needed here.

M 22-24

Jump: 30,100,250

You’re able to do this one just about anywhere in the game, make sure you finish the level so that your jumping progress doesn’t disappear.

Climb Ledges: 5

M 25

This one is completed by climbing five ledges, not much to say about this one except that you’ll probably end up doing it naturally.

M 26

Move on the ceiling: 5 seconds

In Desert Ruins Zone 1 there’s a part of the interior section that has a bug that can grab you and a wall that leads to some hangable vines. Run up the wall so that you then run across the ceiling.

M 27-29

Spin Dash: 2,5,10 seconds

Find a spherical planet and continually Spin Dash on it until you’re done.  You can do this by pressing and holding the Spin Dash button down after pressing it already.

M 30-33

Wall Jump: 1,5,10,20

Reach a narrow upwards section in one of the 2D parts and you’ll be able to Wall Jump until you are done.

M 34-36

Run on the wall: 10,20,30 meters

Once you reach a 3D wall running section, jump onto the wall and keep running until the meter requirement has been accomplished.

M 37-39

Defeat badniks with Spin Dashing: 10,20,30

Go to Desert Ruins’ first act and there’ll be plenty of enemies to destroy with a continuous Spin Dash.

M 40-42

Eliminate badniks by bouncing on them: 10,20,30

Quite the irritating mission, as the lock-on system tends to complicate bouncing by tending to kick instead of bounce, this can be resolved by facing away from your targets before attempting to bounce.

M 43-45

Lock-on to and obliterate robots with a certain amount of lock-ons in a single homing-attack: 3,4,6

Find yourself a group of badniks and this should prove to be no issue at all to do.

M 46-48

Obliterate Robots in a certain way: kicks [1,100], Multi lock-on Homing attack

These may be gotten somewhat naturally as you pass through several parts of the Lost Hex.

M 49-54

Obliterate Robots: 50,75,100,200,250,300

Smashing up bee robos can finish this one up pretty quickly or you can just earn these as you play.

M 55-57

Acquire 1-Ups: 3,6,9

1-Ups can be easily found in Sky Road’s “?” zone and just before the end of Desert Ruins 2nd stage.

M 58-60

Cyan Laser: Eliminate 20 robots, gain rings [10,50]

Windy Hill act 1 has a Cyan Laser power-up at the first checkpoint post that is usable.

M 61-66

Yellow Drill: be the drill [30 secs], complete Drill Jumps [5,10,20], eliminate 10 badniks, acquire 50 rings

Be sure to keep grabbing the Drill power-up to continue drilling through the ground.

M 67-68

Orange Rocket: 10,50 rings

Tropical Coast’s 2nd and 4th acts are the only places in the whole game that have the Orange Rocket wisp, try to shoot straight up after obtaining the rocket to make things simple.

M 69-75

Indigo Asteroid: find a bonus room, be an asteroid [30 secs], destroy parts of the surrounding area [10,20,40], defeat 20 enemies, gain 100 rings

Windy Hill’s 2nd zone should have the satisfactory conditions to pull off these requirements.

M 76-77

Crimson Eagle: Fly for 30 seconds, Gain 50 Rings

Head over to the 1st act of Desert Ruins and there should be an ample amount of Eagle Wisps for usage. Make sure you keep picking up the Eagle capsules so that you don’t run out of energy.

M 78-79

Obtain rings with Rhythm Wisp: 100,200

Head to Silent Forest Act 2, find a Rhythm Wisp capsule and rapidly tap the jump button nearby any music notes.

M 80-83

Defeat enemies with Black Bomb: 1,3,5

To do these missions I recommend you hold onto all the Black Bomb Wisps that you can, since the only way of endlessly restocking them is to play through the Nights into Dreams stage. There’s a simple way to do this one, go to Frozen Factory’s 4th stage and use a Bomb Wisp on the ice blocks, they’ll count as enemies.

M 84

Don’t harm enemies:

This one just requires you to finish a zone without killing any enemies, you can do this in any zone but for the sake of convenience it’s best to do it in the first level.

M 85-87

Earn bonuses: 3,5,8

When landing onto the goal capsule at the end of a level you’ll get extra bonus depending on the vertical distance travelled before hitting the top of the capsule. Getting bonuses can be best done at the alternate exit of Dessert Ruins Level 3.

M 88-90

Do Zone with no deaths: 1,3,5

Any of the Zones can be used for this one and best ones to use would be the early levels like, Windy Hill Zone’s stages or even the first stage of Hidden World.

M 91-93

Complete Zone without any damage: 1,3,5

Most of what I’ve said above applies here aswell (See missions 88-90). Super Sonic can make this type of task a cinch to complete.

M 94-100

No-damage Boss Fights: Zazz,Zomom,Master Zik,Zeena,Zor,Zavok,Dr. Eggman

For this you must beat each boss in the game without taking a hit, you can easily achieve these with Super Sonic and you only have to avoid being hit while going up against the boss, not in the level before fighting it.

Conclusion:

Thank you to those who have read this far and if you liked this content, please share it or check out one of my other posts:  What do stats/runes do in Rogue Legacy?